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Mermaid Trick Card Game

Playbord

Playboard for at home at the table with the family.

Trick Cards

Trick cards for playing at home or on the water.

Game Token

Play coin to play at the table with the family.

The mermaids trick cards were developed as a game for in the water or for at home at the table with the family. The cards and the packaging are water resistant! Our goal is to develop more trick cards over time, from which an individual game deck can be put together. More cards will appear as Mermaids Booster-Pack. The trick cards are also a tool to plan and carry out mermaids swimming lessons. There are cards for tricks, poses and games. Tricks are to be understood as single exercises, which can be arranged individually for courses or lessons.


Trick Cards Water Game

Water Game Instructions

The first player starts and performs the trick in the water. The trick can consist of one or more cards. If the trick is considered successful by the other player, the cards can be placed on the discard pile. Then it is the turn of the next player and he has the following options:

  • Play without recording: Play a trick from the existing deck in your hand.
  • Record and play: Pick up a card and then play a trick. If no trick can be played, it's the next player's turn.
  • Swap: Place a card on the discard pile and take a new one from the draw pile. It's the next player's turn.


Trick Cards Table Game

Table Game Instructions

The first player starts and performs the trick. The trick may consist of one or more cards. With the help of the token, which is thrown with the finger, it is decided whether the trick worked or not. If a mermaid appears on the token with her thumb up, the cards can be placed on the discard pile. Then it's the next player's turn and he has the following options:

  • Play without recording: Play a trick from the existing deck in your hand.
  • Record and play: Pick up a card and then play a trick. If no trick can be played, it's the next player's turn.
  • Swap: Place a card on the discard pile and take a new one from the draw pile. It's the next player's turn.